![]() ![]() How did the government respond to the formation of the guild?Īn idle noble, fancying himself a patron of the arts, decided to fund a guild to boost his own reputation, although he largely leaves the running of it to others. Was there tight governmental legislation on trade goods before the guild was formed? Who was controlling the price of trade goods before the guild? ![]() Anyone who attempts to rip off or bring violence against a merchant will swiftly find himself menaced by the city guard, many of whom receive kickbacks from the rich trade guild. The traders are powerful in your kingdom, having a stranglehold on prices and trade goods. Where did their initial wealth come from?Ī group of tradesmen, tired of having their fortunes controlled by others, banded together to help set prices for their goods and ensure a fair deal. Why were the nobles so interested in trade? Who were the noble houses who came together to form the guild? ![]() Add in the money from trade contacts and this guild is likely to be a widespread and powerful organisation with great influence in the kingdom. Nobles have a great deal of power in most settings. Why had no one else formed a guild or cornered this market beforehand?Ī union of two rich noble houses allowed one to have the finances to pursue an interest in trade and form a guild. It may be willing to back more risky ventures in return for a share of the profits. This guild will be dynamic and always looking for new opportunities. Guild Founding Table CardĪ visionary NPC saw a gap in the market and moved to fill it. If you have results that give you both the advantage and the disadvantage, they cancel each other out. Even if you have two results that both give you the advantage, you still roll only twice and select the best result. When you have disadvantage, you roll twice and pick the lowest result. When you have the advantage on a roll, you roll the dice twice and pick the best result as the final result. This article uses the concept of advantage and disadvantage. When creating a guild we use the concept of tags, simple descriptors that can be written in your gaming notes to provide you with instant information on the structure and traditions of your guild. For each period in which the guild was directly involved, draw on the Guild Events table below to determine a major event that affected the guild or that it was involved in during that period.But if you are using our kingdom history article from RPT#681, you can simply pick a number of periods from when you created your overall kingdom history. Choose how many historical periods your guild has been actively involved in.Draw on the Guild Founding table or choose an option to establish how your guild originally came to be.To create a rough history outline for your guild, follow the steps below: ![]() Answering them for your campaign will give you a greater handle on the events that have made up your kingdom and will personalise the guild without the need for extensive notes. Questions To Ask YourselfĮach table provides a series of questions. Even if you do not have an expansive history written, knowing how long the guild has been around and what aims its founders have will allow you to portray it consistently in your game.Įach table in this article includes an In Your Game section offering advice on how the various choices may affect your game sessions. Tying your guild into the history of your campaign allows you to have answers if your PCs start researching it or cross swords with it and looking for weakness to exploit. RPGs introduce a number of adventuring professions, each of which may have an associated guild. In the real world, guilds were associations of tradesmen joined together in common purpose. How did the guild come to be, and what role has it played in your kingdom’s history? This article discusses what sorts of guilds populate a fantasy kingdom and how you can construct a capsule stat block for a guild in your campaign. Guilds have become a popular feature of fantasy RPGs, with the idea of the thieves’ guild being almost ubiquitous. Non-guild members attempting to ply their trade would either find themselves persuaded to sign up or be quickly run out of town. 0 How To Build Quick Guilds For Your KingdomĪ guild is a group of artisans or merchants who joined together in an association to protect their members and control their trade in a specific area. ![]()
0 Comments
Leave a Reply. |